ion. - A tree removed near the undead back tower which blocked the soulrender when tping on that tower. - Huntress now comes down first in the middle lane, in 3.0 the dryad came down first. - Fuzzys Magic Trees return, with trigger which stops you getting trapped. - Undead graveyard moved down a little. so 2 units can pass through that point at once. New Features - Gold splitting after quit, every 30 seconds the quitters gold will be distributed to every human player on the team. (players gold / remaining players on team) - Players gain full shared unit control of quitters (including little hero icon in top corner). - New Message which tells you when the scourge or the sentinel loses a building. - You can no longer attack your own tree of life or necropolis. Or temples/ ancients of lore. Auras Stacking - Bloodmoon and armour aura will now stack. (Bloodmoon + level 3 aura = -4 armour to NE units). - Thorns and iron maiden and barbed will not stack. - Repelling will not work on naix and ms. - Dragons Blood,regrowth aura and blood orb will work at the same time. Other Changes - The Tip when you choose Purity is updated. - The Tip when you choose Lycanthrope is updated. - Spelling error in the tip when selecting lich corrected.wing * upgrades skeletons hp and attack damage * upgrades Level death to do 25/30x level of hero (not effected by resistance, so yes its 300 full damage on a level 10 hero, will see if it needs changing) * upgrades flash healing to shorter cooldown and lower mana cost * upgrades move speed by 10/20% - wraitlord base move speed reduced a little - TOD damage changed to 20/30/40 for 5/10/15 mana - Naix Ultimate changed to end of life (40 sec duration 120 sec cd 150hp grow) (might be overpowered, will try vampiric fangs next version) - Raise Dead Level 3 gets 1 mage 1 Elite Skeleton Warrior (300hp, higher damage) - Flask of water price increased to 400 since its no longer dispelable - Siege Mode Missile Splash Fixed - the heros on the selection area are now level 10 so you can see there ending stats. (i never noticed until now but check out juggers strength compared to lancer and every other agility hero) - demon magess changed to TFT warden skin (spike, attract and infernal should all have different anims) - magess range back to 600 - magess attack speed reduced a lot - Mannys Level Death changed to firebolt (same damage, stats just different graphics) - all hero prioritys set to 10 - Tornado changed to 75/125/175 damage - Level 2 siege mode has 800 range and attacks slightly faster - Jugger base movement increased to 330 from 320 - Jugger gains 1 extra strength at level 10 - whirlwind cooldown reduced to 18/16/14 seconds. - iron maiden also adds armour per level 2/4/6 - dark troll beserks given the silence ability, dunno if they will use it or not tho - giant wolf bounty increased by 5 - furbolg shaman mana reduced to 200 from 300. - pulverise chance goes up per level 25/30/35% chance from 25% all levels - cow attack speed increased slightly Dota Classic 1.2 --> Dota Classic 1.3 - Strom Spirit Chain lightning reworked so each jump it gains damage rather than lose - Chain Lightning Mana Cost Increased to 110 - Chain Lightning Damage reworked level 1 80 initial damage, 4th jump 104 damage (10% increase per jump) level 2 100 initial damage 6th jump 180 damage (15% increase per jump) level 3 120 intital damage 8th jump 288 damage (20% increase per jump) - Eclipse AOE reduced to 400 from 500 - Gryphon can now only load the sniper - More trees behind undead base - Sniper can only have 1 owl out at a time. - Gryphon must be right above a building to attack it - Gryphons will get hit by lightning if they try to fly behind the undead base. - Gryphon range increased to 600 - it now takes 3 seconds to board the gryphon. (untested) - DK changed to Blood Elf Lieutenant model - Raise Dead now raises skeletal mages at level 2 and 3 (1 mage 1 warrior level2, 2 mages level 3) same mana cost - upgrades removed from units so the little number doesnt come up on there attack and armour values. - Vamp to varimarthus sound set - TOD to 15/30/45 Damage - TOD mana cost increased to 5/7/10 from 5/6/7 Dota Classic 1.1 --> Dota Classic 1.2 - Anemo Burst does its damage twice as fast (20 waves @ 60 damage rather than 40 waves @ 30 damage) - Anemo Burst building reduction reduced to 35% from 50% - Anemo Burst cooldown reduced to 120 from 140 - Chain Lightning Damage reduction is now 15%/10%/5% per jump from 15% at all levels Sniper has been reworked Explosive Rounds now does 75/125 damage avalible at level 1/3 Assassinate now does 125/225/325 damage avalible at level 1/4/7 with 1/1.5/2 second channel (was 1.5 at all levels Headshot now does 50/100 damage avalible at level 2/4 New ability - owl scout deploy an owl scout to view the area for 90 seconds. New ability - Summon Gryphon rider avalible at level 6/8 the gryphon rider has 600/900 health and at level 2 can carry the sniper The gryphon is targeted as a land unit, but it can fly over trees level 1 gryphon has piercing damage, level 2 gryphon has normal level 2 gryphon moves faster than level 1 gryphon. undead have some new towers to prevent gryphon cheese, plus they look cool DOTA Classic --> Dota Classic 1.1 - Wraithlord now summons his skeletons infront of him - Wraithlord skellys have a sort of death animation (like feral spirit) - Manny Level Death Fixed - Paralyshock bufftip fixed - unit AI reset back to normal (you will beable to make them go back again) - Random Fixed - Added tooltip Graphics for unholy Fire - Manny level death fixed 3.91 --> Dota Classic - Stealth Assassin Move Speed Increased to 360 up from 340 - Venomancer Agility per level lowered by 0.2 (2 agility at level 10) - Veno Selection Scale Increased a little. - Veno Attack Base Cooldown increased from 1.85 to 1.9 - Magess Range Decreased to 450 from 600 - Lancer Attack slam animation added to spirit lance - Unit AI changes so they wont respond to heros attacking them and making them run away TFT Dota 3.9 --> TFT Dota 3.91 - Pure Water/flask Bug fixed and flask bufftip updated. - Abyss Ghoul armour fixed. - Dryad Spiders Armour Fixed. - Skeleton Warrior Armour Fixed. - Skeleton Commander Armour Fixed. - level 1 creep armours fixed. - Dragons Blood Tooltip Fixed. - Dragons Blood to 2/3.5/5 hp a sec up from 1/2/3 (not sure about this one, comments welcome) - Regrowth Aura Tooltip Fixed. (since its 2.5hp a sec) - New Graphic for flood - Death sentry Level 2 has smaller detection radius and wont get set off as easy (125 down from 250) level 1 remains at 250 - Pipe will have new graphic (scroll of protection) and bufftip updated. - Astral learn hotkey fixed - Finally fixed the sammy on spider band - Another attempt at making orbs usefull they now drain 2hp/2mana a second for $700 with a 600AOE on the aura - New decoy icon from moonblaze - DK move type changed to Foot from hover - Slam buff art fixed - Brilliance Aura changed to 0.75/1.5/2.25 Mana/sec up from 0.5/1/1.5 mana/sec and tooltip changed to reflect. Animations - fixing up all animations from non-hero models to match what they should be. including there weapon timing, death times, casting timing and backswings shadows and run speeds. this should cause all heros attacks and spells to hit right after the animations finish. some it will be a minor buff to, i noticed rowan can autocast innerfire a lot better now. new multimode: about 10 new random madness events, TFT Dota 3.8 --> TFT Dota 3.9 - Undead Super towers can attack wards. - Shop radius changed back to 600 - Healing scroll cooldown removed. - Curse should show correct bufftip. - New icons for flood/meteo/Invisibility (ty mrpizza) - lots more new icons - passive icons for passives from Psychicpuff - Granite Golum Damage Type and bounty fixed TFT Dota 3.7 --> TFT Dota 3.8 - Shop items locations fixed. - Death pact Fixed. - Infernal cannot attack trees. - Win message fixed. - Rage aura hotkey fixed. - ToD pawn message should include the vamp players name. - Damage and armor types tips corrected. - BOE name Fixed. - Engulf changed to flamestrike icon. - BOS back to correct speed of 40. - Healing fountain no longer heals enemy mana. - Wendingo has victory dance. - Dragons maw Mana cost increased to 75. - bone fletcher searing arrows mana cost reduced to 5/4/3 down from 8/7/6. - Blind icon changed to charm icon. - dead ghouls no longer dance on victory. Changes From 3.6 --> TFT Dota 3.7 - Troll Can Cast Blind in melle form. - Dragon Call Tooltip changed to show accurate duration of 35 seconds. - Manny has TFT Pitlord voice set. - Bone Fletcher icon to skeleton mage. - Wolf Run Speed made better looking. - Pandemona changed to tornado icon, but model the same (tft tornado is ugly) - Void soundset to crypt lord - POTM to naisha soundset. - Tidel Wave to crushing wave icon - Rift icon to blink icon - treestone heals its 50hp over 1 second instead of 10. - Unholy Fire to cleaving Attack icon - Thunderstorm has Forked Lightning icon. - AntiTK trigger includes super towers. - Phantam lancer icon updated. - All heros have hero damage but its exactly the same as normal. Notes - All damage types have been changed so they are the same as ROC. althought the thing says otherwise. - im not using the voidwalker for ts, its crap. New Credits: The Sentinel has won! Thanks for playing Defense of the Ancients by Eul. Models/Skins/Icons: Psylisia Dragoon,Raydex2000,Squeegy,Blechdose,Fr0stbite,DrunkenDwarf Triggers:Kegsta,Dreka,Eul,Kaye- Special Thanks: Moonblaze,Publicious,DuckTV,Dreka Changes From 3.5B ---> 3.6 - Energy surge no longer screws up targeting. - Energy surge level 3 cooldown fixed. - TOD gives 150 gold for hero kills - VampireLisk has Medium Armour. Known Bugs - Skeletons Summoned Through Book of the Dead have no death animation. - Sammy comes up on spider band on heros with an instant attack. - Teleporting onto a unit which gets magnetic forced then dies while you are teleporting may cause a split. (atherine) Changes From 3.5 --> 3.5B - Homing Missile fixed. - Energy surge based on wind walk so it doesn't dispel him. - Power of phantasm duration back to 30 seconds. - Death Sentry hotkey changed to Y Known Bugs - Skeletons Summoned Through Book of the Dead have no death animation. - Sammy comes up on spider band on heros with an instant attack. - Teleporting onto a unit which gets magnetic forced then dies while you are teleporting may cause a split. (atherine) Changes From 3.4 ---> 3.5 - Homing Missile has attack Back. - Homing Missile explodes on click. (trigger) - Homing Missile Can No Longer Target Trees. - Mind Ravel works. - Mind Ravel Graphics Show the level of the aura and how much it drains. - Energy Surge doesnt stop the tank. (TY Dreka) (triggered and based on devine shield) - Stealth Assassin only has 2 levels of fade - Level 2 Fade is what level 3 fade used to be - Assassin has a second level of death sentry which is avalible at level 8, the cooldown is 30 seconds, and it can not stun allys. - Bloodfury Fixed - Lowered the chance of missing when a creep curses you to 25% from 33% - Magnetic Force can not move death sentry - Extended Tooltips removed from moon elements - Creep Purge does 200 damage to summons down from 400 - Creep Mana Burn reduced to 75 mana/health burned - Lunar will end with 2 more agility and 1 more strength - Strafe Lasts For 40 Seconds at all levels up from 30 - Bone Fletcher has burning archer model - Demon Edge Sword Model RE-Added - Siphon Strength Buffed To 0.44 up from 0.33 so it will reduce a heros health by 1/3 Known Bugs - Skeletons Summoned Through Book of the Dead have no death animation. Changes From 3.3 -----> 3.4 - bloodfury fixed (was probably giving 30% leech) - Homing Missile Hotkey tip fixed. - Vampiric Aura fixed. - Void Hotkey Fixed. - Teleblocking Disabled.(ty dreka) - Mind Ravel Fixed (was doing double) - Rage aura back to green. - paralyshock hotkey fixed. - Updated Titan and Hydralisk skins from Raydex - AOE of explosive rounds goes up 50 each level 200/250/300 - Homing Missile can blow up trees. - Homing Missile can no longer attack. - Moon Element bounty changed to 15/25/35. - Fire Element bounty changed to 20/30/40. - Blood Orb aura only effects enemy heros. (should stop invincible dryad bug) - The Power Of Phantams changed to 180 second cooldown, 25 second duration,1.75x damage taken, images deal 33% Damage. - Juggernaught Whirlwind cooldown lowered from 20/20/20 to 20/18/16 - The Winning Team will do a victory dance when they win. (nice idea moonblaze) - Void has a different Animation for void. (doomguard stomp) - Paralyshock Duration on heros lowered to 1/1.5/2 from 1/2/3 (shock shouldn't be as good a disable as black hole) - Fountain Mana Aura fixed, was doing double. - Aquasoul decoy damage taken changed to 2/1.75/1.5 from 2/1.5/1 - Treestone Cooldown reduced from 500 to 100. - Chain Lightning Mana Cost Reduced to 100 - Tornado Mana cost increased to 90 - Venomancer Selection scale increased slightly. - Pandamona Sammy Fixed. - Pandamona Selection Scale reduced slightly. - Armour Coating increased from 4 to 5 armour. - Wendingo HP increased By 100. - Research button position of chain lightning and tornado fixed. Known Bugs - Skeletons Summoned Through Book of the Dead have no death animation. - Homing Missile wont explode with a click. you have to press kaboom. - Blizzard Changes From 3.3 -----> 3.3b - Venom Epidemic Fixed - Rowan Thorns Aura Fixed - Lunar Trueshot Fixed - Level Death Fixed. - Dryad and Lich Skins Re-added. - Fury/Anabolics/Repelling Auras Bufftip Fixed - TS Soundset changed back. Changes From 3.2 ---> 3.3 - New Logo - thanks to Raydex2k. - it will say welcome to 3.3 at the start instead of 3.1 - Bone fletcher strafe duration changed back to 30 seconds at all levels - Bone Fletcher Range increased to 650 from 600 - File name changed to dota3_3.w3m - Haste Buff Icon changed from windwalk to haste - Earthquake Research button position moved. - Sniper Research button positions fixed. - Getting stuck in fuzzys trigger tweaked. - Timber Wolfs Bounty reduced by 10 - Giant wolfs bounty increased by 20. - Lunar Initial cooldown lowered from 2.26 to 2.16 - Infravision Dogs Stock Reduced to 1 and price increased to 400 - Tourmented Soul Soundset Changed To Satyr - Chim And Frosty Attack Range Increased To 650 - Chim and frosty have true sight - Chim and frosty attack slightly faster. - Main Buildings Have TrueSight - A Few Minor Cosmetics Changes. (spelling and such) - Dryad and Necro skins removed. - Lich Model Removed. - Most (hopefully all) 1.15 Bugs should be fixed. - Moonwells now empty again Changes from 3.1 --> 3.2 - Magnetic Force can no longer move air units. (the chim). - Magnetic Force can no longer move a tank which is in siege mode. - Level 4 Dark Troll Beserkers have medium armour. - Brood mother poison tooltip fixed. - Demon Edge Sword Graphics removed to make way for skins. - Flux staff will appear in holders right hand. - Carrion Swarm can no longer be cast on allies - Being Stuck in fuzzy trigger goes of every 10 seconds rather than 20. - DK skin has his sword graphic. - Logo updated - thanks to Allenthar. - New sniper, frost, veno, manny and cota skin - thanks to Raydex2000 - Rowen Flame Cone Maximum Targets increased from 6 to 7 - Thiefs Guise To $1300 - Energy surge now costs 30 mana and heals 30/60/90 Health. Changes from 3.0 --> 3.1 Unit Changes - Troll regen now works all the time (was only at night) but lowered to .75hp a sec in ranged and 1.00 in melle. - Skeleton archer collision size now 32 down from 48. - Lycanthrope move type changed from horse to foot - may make him look faster? - Moon element level 2 and 3 now have hide. - Astral has magic immunity (although i havent seen creeps purge it for ages) - Abyss Goul based of goul rather than murloc flesheater. Stats are the same, just fixes the backswing problem. - Dwarven sniper range is now 750. but when attacking buildings its the same as it used to be (675). - Troll has the much cooler ice troll sound set. - Tank sight range at night increased from 800 to 1200 while in siege mode. Spell Changes - Power of Phantams cooldown reduced to 200 down from 240 - Power of Phantams damage taken reduced from 1.6 to 1.5. - Ferocity and Haste no longer need to be casted on self (based of frenzy rather than slow and bloodlust). - Tidal wave, Shockwave, Carrion Swarm, Dragons Maw, Tornado and Flame Cone can no longer target allies. - Meteo Range increased to 600. - Meteo now drops 3 rocks at 120 damage each. - Lich king lvl? death now does 75/175/275 damage and costs 85 mana. - Fountains No Longer heal enemys mana. - Death Sentry Attack type changed back to chaos from spells (effective 25% damage boost). - Astral Protection changed back to chaos from spells (effective 25% damage boost when attacking heros). - Siphon Strength Cooldown reduced to 120 seconds down from 150. - Pure water can now heal full health heros at all levels (was only level 1). - Tidal Wave Cooldown lowered to 10/9/8 down from 10/10/10 - Energy Surge Now 40/40 40/80 40/100 up from 40/40 40/60 40/80 Tooltip Changes - Pandamonia tooltip fixed. - Buff icons now look like the skill icon in effect. - Thorns Aura Tooltip Fixed. - Void Hotkey Changed To I. - Shock Tooltip Shows Cooldown at each level. - AMS tooltip shows cooldown at each level. - Bufftip on creep poison and spider queen band fixed. (but doesnt work with units who have an instant projectile, no idea why) - Sammys (that guys face) removed from shops - Purification tooltip now shows the amount healed on heros (150/225/300). - Flame Cone and thorns tooltips fixed. - Siphon strength tooltip fixed. - Homing Missile HotKey N (so it doesnt conflict with hide). - Invisibility on Cota tooltip fixed to show the right stats. - Juggernaut Warcry changed to beserker rage icon. - COTA abyss call tooltip to show goul duration rather than cooldown (which is 15 seconds at all levels). - Icicle Spike tooltip shows duration stunned on heros. - Flash healing shows the amount healed on heros. (150/225/300). - Spelling of purchase fixed on the ironwood branch. - Sammys removed from rock golum and inferno. - Mind Ravel has icon. - Stop tooltip updated to show the right hero times (now shows 1.5/3/4.5 seconds) Graphic Changes - Intensity now has lightning shield graphics above the SS head. - GA makes an angel above omni when cast. - Black Hole graphics fixed - Aquasoul Tidal Wave Animation added. - Blizzard now has casting animation. - Updated Magess Skin. - Sammy removed from Dog. - Moonwells now get water in them, they also try and heal you but it does nothing except empty the well. - Gave the commanders Aura a different effect. - Nymph has archer projectile. - Every 400 seconds there is a 1/20 chance the weather will change to heavy rain, light rain or light snow for 400 seconds. (if particles are set to low it cant be seen) - Temples, Crypts, Ancients and Lores play there build animation for 5 seconds before units spawn. - NE have a chim roost replacing one of the moonwells. - Undead have a Slaughterhouse instead of one of the ziggs. - After 20 or so minutes the Tree of life and necropolips will upgrade themselves to second stage. Does nothing but looks cool. - Unholy Fire now gives mannys weapon a fire effect. - Shop Towers replaced with an uber chimera and frost wyrm which do 500 damage. - Exume has a channeling animation. - Tormented Soul thunderstorm animation fixed. - Satyr Manaburn graphic fixed. - Rock Golum Slam Sammy Removed and effect art added. - Demon Edge Adds a Sword to the holders right hand. - Bone spirit has the possession missile animation. Item Changes - Bladeturn now gives 1 armor and 2 devotion aura (which doesnt counter the wolf). - Draw and Blood orbs $650 each - Draw and blood orb negative aura increased to 100% from 50%, they will stack with other auras but the range is decreased to 800 from 900. - Hibernal Rod 100 mana cost. - Leather Tunic (+5) $500 - Chain Mail (+6) $625 - Russet Armour (+7) $750 - Plate Mail (+8) $900 - Magus Cloak $950 - Claws Of Attack $200 - Shadow Plate Armour increased to 4 (total 5.5 armour including agility). - Chain mail cooldown increased to match other armours. - Ring of protection cooldown Reduced to 75. - Only 1 energy Booster in stock. - Blade of Alacrity cooldown lowered to 240 from 400. - Ogre Axe cooldown raised from 120 to 150. - Morbazan Flux staff has the stick animation again. - Thief's Guise Now sold at the Armour shop for $1200 Creep Changes - Timber Wolf Bounty increased by 20. - Forest Troll Beserkers now have medium armour (was light). - Whelps now hover and dont clump. - Murloc Nightcrawlers have lost there poison but have there damage doubled. - Creep Camp Skeles Now Give 24 Gold. - Level 1 Giant spiders no longer have poision. - Giant Spider bounty lowered by 5. Terrain Changes - these are mine, diesels still to come - Undead healing fountain moved back to its original location. - A tree removed near the undead back tower which blocked the soulrender when tping on that tower. - Huntress now comes down first in the middle lane, in 3.0 the dryad came down first. - Fuzzys Magic Trees return, with trigger which stops you getting trapped. - Undead graveyard moved down a little. so 2 units can pass through that point at once. New Features - Gold splitting after quit, every 30 seconds the quitters gold will be distributed to every human player on the team. (players gold / remaining players on team) - Players gain full shared unit control of quitters (including little hero icon in top corner). - New Message which tells you when the scourge or the sentinel loses a building. - You can no longer attack your own tree of life or necropolis. Or temples/ ancients of lore. Auras Stacking - Bloodmoon and armour aura will now stack. (Bloodmoon + level 3 aura = -4 armour to NE units). - Thorns and iron maiden and barbed will not stack. - Repelling will not work on naix and ms. - Dragons Blood,regrowth aura and blood orb will work at the same time. Other Changes - The Tip when you choose Purity is updated. - The Tip when you choose Lycanthrope is updated. - Spelling error in the tip when selecting lich corrected.